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Like hot chocolate and marshmallows, our Embermage guide is best-used in conjunction with our Torchlight 2 Class Guide , which will be updated with new builds as we hatch them. Alright, alright—it's still really dangerous even when you do know what you're doing. There will still be some times when Prismatic Bolts are better, such as a large group of enemies in a very wide open area, though, so it's up to you. Contact Author. Critical hit chance and critical hit damage. The damage output on this skill simply isn’t enough to make it a very worthwhile dps standalone skill, and the fact that the damage is spread out over 6 seconds means that it won’t even pack a big first punch.

You might think that 15% damage absorption for a maxed out skill is really not worth it, but considering that (every skill point increases the duration of the spell), by the time the skill is maxed out, you have a full minute of gameplay where you take 15% less damage, that’s a lot, especially for a class that doesn’t emphasize heavy armor. By default, Torchlight 2 only allows you to respec your last three skill points (at a steep cost). report. It lets your mana hungry Embermage spam more skills. Please choose which areas of our service you consent to our doing so. Free points can be dropped into Prismatic Rift (Storm), especially if you're having survivability issues. A few things to consider: you have to be wielding at least one wand, it only comes into effect when the standard wand attack is used, or when Magma Spear, Magma Mace, Icy Blast, or Shockbolts are used. The ultimate Embermage buff skill.

As you continue to max everything mentioned above, you might as well pick up Firestorm (Inferno) to complete your Raining Death From the Sky Trifecta. This skill has the potential to do a lot of sneaky damage if you use it correctly.

Once you hit 14, grab Thunder Locus (Storm). This is because, until the other skills were available, I had only this and magma spear because I smartly avoided magma mace, so trust me, you won’t be using this skill long term) Recommended points: 0/15, Blazing Pillar (Level 21): Ladies and gentleman, the ultimate crowd control spell.

Some high electric resistant enemies should be dealt with other elements like ice. But again, max this out. Utter chaos. Boost some vitality to increase your chance of survival in case you are hit by heavy damage. Since it’s a onetime cast, you have moments to throw other skills like spamming Shocking Orb. Go with whatever will get you the most damage output and mana sustainability. That’s pretty much it. Don’t add more skill points here. Each tier adds another pillar, meaning better crowd control. PC Gamer is part of Future plc, an international media group and leading digital publisher. Sign up to get the best content of the week, and great gaming deals, as picked by the editors.

Don’t forget that focus also increases maximum mana and execute chance like dual wield wands. This will be your bread and butter spell. I would encourage you to put them somewhere in the passive skills area, because you have your 6 skills that will be hot keyed. You could max it out, not touch it, or somewhere in between. For the frost and storm skill trees, I’ll only cover the skills I plan to use. This service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. Astral Ally (Level 42):  In every RPG game now, one class has one skill that summons a clone-type decoy that either helps dish out damage or just acts as a meat shield. In short, this spell really helps make our build last longer in single player where you don’t have the tank to, well, tank all the damage for you. Recommended points: 0/15, Firebombs (Level 14): For lack of a better term, this is the firewall spell from Diablo/Diablo 2. The second and third tiers only activate when these enemies are killed while under that 6 second duration of damage. Recommended points: 15/15, Frozen Fate (Level 7) Passive: Whenever you kill an enemy, you have a chance to freeze a few enemies around said killed enemy. And that's really what matters in the end, isn't it? This spell requires you to put in a lot of points for it to shine, and when it shines it shines pretty brightly. The tiers on this weapon make it a good crowd control weapon, and open up your enemies to quicker deaths from your other spells. So my question is this: What’s the best Embermage build you’ve made/seen? No data is shared unless you engage with this feature. And that’s exactly what we’ll do. At first glance, this skill isn’t really good. And we’ve already established our bread and butter skills for long and short range, meaning we really don’t need another one (too much of a good thing). Recommended points: 15/15, Magma Mace (Level 7): You know that one skill on melee characters that is basically just a sweep of the weapon that hits multiple enemies? For a spell that activates at level 14, that’s a lot of damage (realistically though, you won’t have a lot of times at this level where you have constant burn victims). Put at least three stat points into Focus every level until it gets up around 90 (ignoring gear). Comments are not for promoting your articles or other sites. But with the help of this guide, you can make it more dangerous for your enemies than it is for yourself and your friends. This guide will only rigorously recommend somewhere around 100-110 skill points allocation. Also, unlike other spell shields, the damage output on this spell is really meant as a convenience aspect (cover that in a bit). Just enabling the console shouldn't mess up your whole account. Staff Mastery (Frost) will get you more bang for your buck out of your elemental attacks, while Wand Chaos (Storm) will add more insanity to every battle. This is pretty much your short range spell; use this whenever you feel suffocated by enemies. Lightning Brand in particular should get some attention, as you'll be replacing Prismatic Bolt with Shockbolts in many scenarios. save. This is necessary to sign in to the HubPages Service. Just a point in this one should suffice. I would put 1 in Firestorm and 3 in Charge Mastery. ComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Here is a Torchlight 2 Embermage Spellsword Build / Guide submitted by Pog.. DISCLAIMER: This guide is very long and, arguably, egotistical at times.I’ll be the first to admit that I enjoy hearing myself talk. This guide is for normal difficulty. This is also the point at which I'd commit to either wands or staves (if you haven't already) and start putting points in the corresponding passive.

Tier one absorbs 5%, tier two 10%, and tier 3 15% of all incoming damage. This tier synchronizes beautifully with Fire Brand, which we will cover later. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. The remaining two points can be distributed however you want to shore up your other stats: don't let Vitality get too far below two thirds of your total level if you don't just really enjoy dying. This supports the Maven widget and search functionality. This is that spell for the embermage. Rather, I can just unleash skills built for closer combat that will more than likely finish the opponent off. You’ll want to max this skill out, but not until you’ve maxed out the more important skills first (I’ll cover that in a bit). This also makes it the second of your long range spells. This is one of them. potterman28wxcv Sep 3, 2018 @ 2:06am A variant I was doing is to get : Dervish VI and Dervish V ; so that you always have one ready to use Summons a mage ally increasing your damage per second capability. Oh, and one more thing. Torchlight 2: Electric Storm Embermage Build Guide. Thank you for signing up to PC Gamer. You already have enough spells you plan to use, so having up to four more doesn’t make much sense. Always stuff socketables into items when you get them. Upon casting this spell, pillars of fire branch out from you and they follow and stay with enemies until they are killed or the spell wears off. Still true. No HTML is allowed in comments, but URLs will be hyperlinked.

Some people have a problem with that. hide. When this meter gets maxed out, it glows, giving you some variation of fighting bonus for a short period of time. A few things to take note of with regards to this guide: One of the things I like about the embermage that I haven’t seen in spell casting characters in other games is the fact that embermage can be made into an excellent tanker without sacrificing from DPS.

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