[remember, you have respec from Akara, so don't worry should you make a mistake]. It's a good chest, but proper use and level on Cyclone Armor carries you through hell even when on negative resists. Lowered Hurricane’s top end damage scaling. Since patch #10 they now no longer cast any spells, but rather go into melee (they have somewhat the same AI as act 2 mercs according to greendude), they are a very, very solid option for a lot of builds, including this. Important to keep in mind, even though A3 mercs can use a shield, they cannot block as they were not given the animation. +3 skills. Wind Druid is a druid that specializes in "Tornado" and hurricane spells. Frostbruns give a massive boost to your mana pool, which helps a lot with the mana cost on Dash. To maintain that good survivability you need to aim for around 150 - 150+. A good starter runeword is Stealth which nets you good mods and some dex. Important to note that even getting 10% in any of these shortens the length of the animation by couple frames usually, so it's a big deal to go from 0% FCR to 10% FCR. Agree, it's still too small effort to get going. Vines are good in the beginning too, you can 1 point in every vine and use them as you need [some poison dmg, short of life, short of mana]. However you spend your points, is completely up to how you play and what you want to improve. Gloves: Trang Oul's Claws: http://diablo.wikia.com/wiki/Trang-Oul%27s_Claws, Shield: We have two Options based on what you choose (I personally prefer Phoenix. Natalya's Soul boots provide the same 40% FRW as Aldurs, have 15%-25% cold and lightning res and a high defense. These two abilities are your main attacks, however, you will need some backup later in game and that's where the Grizzly and Oak Sage come in. Due to the change of Mercs in Patch #10, you should always buy your mercs from normal difficulty, because they will have more stats than mercs bought in nightmare, or hell. If you're teleporting right you should never take hits. *Important note about Rare spears/polearms is that you can upgrade even normal weapon all the way to elite, so look at the actual stats on the item rather than the low and top end damage! Hurricane: MAX - The AoE, usually enough to kill phys immunes. Heart of the Oak is your top priority runeword. Using the example with FCR, it takes the exact same time (12 frames, to be specific) to cast a Tornado if we have 68% FCR or 98%, or anything from between those two. Just because of that I will list the frames with 0% in each of these, but wont list the ones between 0% and the first mentioned after. Rare rings with FCR, life/res/stats/mana. What is the extra-fast Flamedash for that is worth sacrificing damage? Magic Find Option: Corrupted 2 socket Harlequin Crest Shako: http://diablo.wikia.com/wiki/Harlequin_Crest_(Diablo_II), Survivability Option: Corrupted 3 socket Jalal's Mane: http://diablo.wikia.com/wiki/Jalal%27s_Mane, Chest: Chains of Honor: http://diablo.wikia.com/wiki/Chains_of_Honor_Rune_Word, Belt: Arachnid's Mesh: http://diablo.wikia.com/wiki/Arachnid_Mesh. In patch #10 they were granted Might aura, so they can deal substantial damage on their own. They also survive end game content rather well. Fire druid. Arachnid Mesh is the absolute BiS belt for damage, and has a good FCR too which opens up other gear peaces to not have high FCR (like your amulet!). Press J to jump to the feed. Provides a level 17 Might, a whopping 330%-375% ED and an insane amount of CB% (60-70%). Very good if you play a lot in groups, not mandatory to max if soloing. Ideally it will give you sore resistance and you can put a gem, rune or a jewel in it to cover your stat needs. Magic +3 Elemental with life amulet is what I am using now, but will eventually upgrade it to some of the choices below. Here's a better guide: Put one point in all summons except carrion and solar vines.Put one point in elements up to flame dash and hurricane.While leveling, put every single point in energy and flame dash until it's maxed, then max molten boulder. Fortitude (runeword) is the go-to for pure DPS if your merc has his IAS breakpoints met. So at 20 points invested into Dash you will have 8.4s - (20 x 0.4s) = 0.4s cooldown. Good source of dex is the Perfect Emerald gem. Get some + skills, like Spirit sword and Lore helmet. Sandstorm Treks for Stats and Poison Resist: http://diablo.wikia.com/wiki/Sandstorm_Trek . Leave flame dash at 1 point untill you have maxed Hurricane, Tornado and have 10+ points in Cyclone Armor, as investing 20 points into Dash early on will hurt your damage in normal and nightmare quite a bit. Wouldn't recommend as it costs 2 high runes, and I feel that getting a curse like decrepify or amplify damage is more beneficial to the build. Cyclone Armor is absolutely essential early on when you have no gear and resists. I ran a 4x cham SS last season and it greatly increases dashing speed. ), Shael for higher FBR breakpoint, or sweet sweet 9dex/life/resist jewels to help out with stat allocation. Atleast I have my Lawbringer. Good thing since now your merc can actually benefit from life leech. Simple. Thanks for posting this, was having a harder time clearing things on my pally so I rolled a druid with some twink gear so I can farm up him some items so he can progress (and hopefully do ubers). This is what I would like use if a good 2/3 with a green/red style comes around. Very solid choice. Silence (runeword). Oak Sage’s starting life bonus from 18% to 12% (was 20% with bug). Most of these are straight nerfs, however the build was and still is so strong that any of these won't stop anyone from playing this build and being able to solo everything with very little gear (except ubers). That's why I recommend you go with the summons. As a Summon Druid you can farm everything and anything in the game. I am tired of the wall I have hit with my javazon so I'm anxious to give the Druid a try. So you can slip away with no vines at the moment Could also consider going max block, since it has 20% extra block chance, if you're hesitating speccing into 245 energy during mid levels. Don't forget about Oak Sage, though - keep a lookout on your health. I personally have 3 points invested, I like having some extra meatshield while dashing around. Check A2 Merc section. Ancient's Pledge (runeword) is a very cheap and low level (ral ort tal, level 21 requirement) that gives you over 43% all resist. Act 3 Mercenary with Meditation Aura (Offensive), Weapon: Plague Runeword in a Dimensional Blade Base: http://noobcore.net/d2/rune-plague.jpg, Helmet: Steelshade: https://pathofdiablo.com/wiki/index.php?title=Uniques#Steel_Shade, Or Vampire Gaze: http://diablo.wikia.com/wiki/Vampire_Gaze. ), Increased maximum life by 5%, 8% DR and 1% MF per level. I remember you needed a TON of +skills to even decently farm Chaos and such.. Nice build, any reason not to spend 1 point in heart of wolverine for +50% dmg or the boost doesn't actually work like that? Summon spirit wolf 1-7* - Atleast 1 point, if you want bigger zoo at the cost of damage, you can get up to 7 Spirit Wolves by investing more base levels. You have 2 good options, and 1 bad one, but doable if you have really good leveling and/or a group carry you. Carrion Vine is nice QoL of not needing to keep potting much if you don't have much life regen, but it tends to die more often than your other minions. Crucial mods to look for on a shield are: increased chance of blocking, faster block rate, resists, +life/mana, sockets, absorbs, skills, faster hit recovery, damage reduce, half freeze duration/cannot be frozen, faster cast rate [a.k.a Spirit monarch] - the more of these the better. Get tose sockets on this beauty and it's really strong. Spirit Monarch (runeword) is a good option for minmaxing damage and if you want to hit certain FHR or FCR breakpoints. Get that sweet (nerfed) battle orders. fire druid leveling is amazing. ! I can't even imagine how horrible that feels to play. Thanks! Press J to jump to the feed. 3.) The earliest point I would encourage you to respec to Wind druid is level 30, when you get access to Hurricane. It really depends on your shield and the text above, so keep track of your block chance and raise it as long as you see fit! Monsters have way more life than they do damage, so the reflect is not that big on Spirit of Barbs. It also increases the duration of Hurricane which is a huge QoL thing to have. I wasn't even full clearing and hit 18 before countess on p8. Rare amulet with +2 skills, life, res, stats. I'm happy for you that you have had fun with a different variation of druid, and being successful with it, but you don't have to try to shovel it up through people throats like you're doing here.

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